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3D Computer Animation Fundamentals

Week 2: Deformation and Bouncing Ball/Pendulum

Wednesday

In this lesson Nick showed us how to animate objects to follow an animation path

We picked a mesh to animate along a path. In this case I picked a whale. Nick then showed us how to use CV Curve tool to create a path and then constrain our objects to it.

Once it is constrained, I had to change the axis it moves along, otherwise it moves sideways.

After correcting the axis., I was then shown how to edit the path by selecting control vertex and using the move.

I exported the UV map from Maya and imported it into Photoshop and painted it. From there I exported back to Maya.

Then it kind of looked like a humpback whale… but it didn’t wrap properly so I had to scale it in some parts. This is the final video.

Thursday

In George’s class we looked at the 12 principles of animation.

  1. Squash and Stretch
  2. Timing and Motion
  3. Anticipation
  4. Follow-Through and Overlapping Action
  5. Straight Ahead and Pose-to-Pose Action
  6. Slow In and Out
  7. Exaggeration
  8. Secondary Action
  9. Staging
  10. Arcs
  11. Appeals
  12. Solid Drawing

This week we focused on Follow – through. This refers to an overlapping action generated by an external source.

In this case it was the action of the force of the pendulum being moved from left to right and then gravity making it swing back to its original position

Pendulum rig in Maya

Once I animated the first joint, it was a case of duplicating the key frames and pasting it on the other joints. From there I offset the graph for each joint by a few frames and then tweaked from there.

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