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Advanced and Experimental

Dutty Juice: UVs and shading

In Blender I am now preparing the more of the scene and have imported assets that I created in Maya in to blender. I want to texture the aubergine but I did not produce UVs in Maya. This means then I was shading in Blender, I was not getting the desired affect. The actual vegetable part was working but the leaves were looking bizarre. I am still unclear on how to successfully UV so found this tutorial.

Shading

I found this tutorial helpful and taught me how to use the node shader in blender. I was quite intimidated by nodes in 3D software but found this to improve my understanding, although I could not follow it all as it required buying a plugin so I just followed the parts that were relevant to me.

After attempting the tutorial several times I got to a point where I was kind of happy with the shading. But it wasn’t optimal. I decided that there were loads of other things I wanted to do so I made the decision to stop there and seek help another time.

This is the shader in Blender, I used the texture node and plugged it in to the colour ramp.

I then added a textures to the can to make it looked smudged and cold. I did a very similar thing to what I did with the peach and the aubergine by adding in a texture node, then plugging that into a colour ramp along with a fingerprint texture. After plugging in the label and then adding the condensation. I was super happy with the outcome.

Thoughts

I was very happy with how the shading turned out. However, still am not proficient with UV mapping which shows if you look carefully at the peach and aubergine. Nevertheless, I am pretty happy with the outcome.

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