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Advanced and Experimental

Dutty Juice | Space scene

I wanted the advert to be as elaborate as I could do it. I wanted it to begin with a space scene and a planet that was the shape of a peach. I originally wanted to have a can also racing towards the planet like an asteroid that blows up the planet and it reveals a juice explosion. However I thought this was a too many simulations and effects to learn before the deadline. I still want to create the planet but instead there will be a can floating past.

I had already modeled the peach so it was a case of adding that to a new scene and texturing it to look like a planet.

I found a different tutorials showing how to create planets using texture packs. I first went to a website that had free textures. They only provided PNGs so I used adobe Substance sampler to create Normal, displacements maps etc.

After that, It was a case of using nodes to create the texture using the maps. I also used that same website to download a cloud texture and then a volume shader to create an atmosphere. This was the finished result.

I needed some close up scenes and then a slower zoom out but once I rendered it out I really wasnt happy with the result.

So I tried again but instead I used the nodes to do it procedurally. So this time I used a found a different tutorial.

After this I was able to texture, light, and scale the planet. All of these elements helped sell the appearance that it was in space.

These are screen shot of the shader node lay out for the planet and the cloud surface. It was about utilising the musgrave texture in blender and plugging this into the texture and roughness.

I also played around with the scale and used the compositor in Blender to add glare nodes to create an atmospheric effect and I was much much happier with how this turned out.

So I animated the camera, the sun and the can floating past. It actually took me a while to get it all to the speed and smoothness I wanted. I went into the graph editor and had to play around with the easing out to make the camera and the sun stop very smoothly.

Thoughts

I really liked the way this turned out. I thankfully utilised the university render farm otherwise I think it would have crashed my computer. I think playing with the compositor to get that atmospheric effect was a great touch and something I think ill consider in the future to up the look of my renders.

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