I am continuing with developing my previs.
Factory Scene
This is a scene that is inside the factory I wanted it to look like

I have been trying to make a abstract part of the factory when a ball is coming down the spiral and turns into a can. I first trying to achieve this by taking the ball and animating it going down the spiral manually.

I tried to manipulate the graph editor to fix it but I found it difficult and messy.
I got a bit stuck on how to animate the ball on the helix. So it ended up looking like this, not smooth, and difficulty controlling the speed of the ball.
I needed to do a motion path, like I had learnt in Nicks class, with the shark/ whale however, trying to create a CV curve in a helix shape proved very difficult.
However! I found blogs and tutorials explaining how to create a helix shaped NURBS curve.
I created a polygon primitive helix and then selected an edge and converted the edge into a NURBS curve.


Tutorials That Helped me
https://autodesk-maya.wonderhowto.com/how-to/create-helix-shaped-nurbs-curve-maya-0124949/
I then adjusted the points on the curve to make sure it was follow the paths of the helter skelter structure I made.

I then made the CV go into the bowl thing.

I then adjusted it so that the points were going on to the floor.

Now the ball had a precise path to follow all the way from the top to the bottom of the apparatus to the bottom.

This method made the animation so much smoother!!!
I really enjoyed this scene because I feel like I’ve learnt loads about modelling, animating on motion paths, Blend shapes and constraints.