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3D Computer Animation Fundamentals

Week 3 – Understanding production rigs and Anticipation

Wednesday: Rigging

This week Nick introduced us to rigging an arm

We started with a Polygon primitive cube that we shaped into the palm

changing the pivot points, d then v

From there it was easy to duplicate the boxes to form each part of the fingers and thumbs and arms

From there we were able to animate our arm picking up a ball and throwing them threw a hoop

Thursday: Ball with tail

Today we added to the squash and stretch techniques we learnt from previous weeks and animated the ball and tail rig

Ball with tail rig in Maya

This week I just concentrated on blocking out the animation. I first animated the ball and tried to think about squash, stretch and anticipation.

Firstly, we watch a lot of reference video on squirrels and looked at how they moved. George pointed out how their tails always followed same motion path that their bodies did.

As I watched the squirrels, I planned out how I would make the ball with tail move

George critiqued my animation, his notes were mainly on the tail so I revised the wave principle and overlapping. I found this blog very helpful

Trying to Understand Spacing and Overlap

Credit: Engelhardt Animation Blog

After I implemented Georges note, this was my updated blocking

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