Final Video of trailer for project
Work in Progress Film
Final thoughts
I am happy with how the project turned out for the time we had.
I think the project highlighted my communication skills need to improve I think, there were times where I had missed messages and got the wrong end of the stick which resulted in my doing more modelling than needed at times, or not modelling something correctly. I think it also highlighted how at times I can become very overwhelmed and again miss messages or misunderstand things. I think by the end of the project I got over this but this something that I definitely need to get over before I start work in the industry. I need a more honest and clear line of communication about how much work I can realistically produce in a certain period of time. I need to also improve my organisation skills. By the end of the project I learnt to ask more questions and be more clear with what my role is and what we were doing or where and when we were meeting each week.
If I had more time I think I would have liked to have a go at modelling the cars myself. I would have liked to have a go at adding material to the models using Substance Painter. The group were happy with the colour of the mesh and adjusted it in Unity, but I think it may have looked better with a more stone colour with ivy going up them. I think that is something I’d like to practice going forward in the future.
I genuinely loved modelling and this project has really solidified that I want to do modelling as a career. I think I definitely need more practice, especially with sculpting in ZBrush.
I was really happy with the results as I had not really used ZBrush before so it was a really good opportunity for me to learn the interface and create the models. I also learnt how to use the brushes and had the opportunity to create alpha brushes even though they weren’t used in the end. Also learnt how to generate UV maps and a low poly mesh out of the model that I would sculpt. This helped to lower the mesh count when they were then imported into Unity. This also helped me learn more about how to use Normal and Displacement map in Maya. I wanted to test out the low poly models and UV maps that ZBrush had generated, so used Maya to test them out. So I now have more of an understanding of how to use textures in Maya. I also got a much better understanding of how to use Maya to model and how to do a lot of trouble shooting. The mesh of the Obelisk looked really weird when it went into ZBrush at first so I had to go back into Maya and correct the N-gons. I will be able to use the knowledge that I’ve learnt during this project for many other projects in the future.