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Advanced and Experimental

Dutty Juice | Modelling fruit

For the project, because I enjoy modelling, I wanted to see if I could model the fruit myself. Mike had taught us how to utilise Nurbs in Maya. It was easier to manipulate the objects as Nurbs and then later convert them into Polygon Primitives. For the Aubergine it was quite simple. It was a stretch sphere then I used the bend tool to give it the aubergine shape. The leaves part was the top of the aubergine, duplicated, then I extruded some of the faces and at the top for the stork. There is a texture element that I added to make it look a bit more organic.

Aubergine

Peach

For the peach it was another sphere, that I manipulated it whilst it was a Nurbs shape. I pulled the vertices into give it the outer shape. Then I converted it to a polygon primitive and manipulated the edges to give it the crack in the middle. Then I used a cylinder and utilised the textured feature in maya.

Here, I was experimenting with procedural texturing in maya. I actually quite liked how the peach turned out. It was difficult to get the same effect with the peach segment. I think I needed to take it into substance painter maybe.

Thoughts

It was great to learn more techniques for modelling and and texturing. I am looking forward to getting to know substance painter more. I think I dont have enough time right now to use it for the models.

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