
For the advert I attempted to recreate water and and splash simulations. I first tried in Maya to manually create the condensation using the FX tools.

I used a particle system and moved the settings around so it was a very slow drip, like condensation on a can. I got it to a place where I was quite happy with it, However, I still don’t know why, but this particle system kept making Maya crash. I tried several times using several different tutorials and it didn’t work for me.
At this point I decided it would be easier to use Blender to create the ad. There were far more tutorials and I found a plug in that could create condensation and you can control the drip.
This is me experimenting with the droplet generator.
I was really happy with how it turned out and decided that I will use it on the peach and the aubergine.