This is the feedback that George gave me…
I felt like I was making progress after receiving his feed back. George had shown me that the waist was stuck and I needed to go in and move it down as a lead to the body. I also need to let the arm linger a bit more after she drops her walking stick.
With this feedback in mind, I went to start the Splining process.
I had to go in and make sure every control had a key for each movement, regardless of whether its moving or not. This stops that weird floaty thing happening in spline. After that I went in to the graph editor to fix the curves and make sure it was smooth and steady curves.
Once I did this I added another element of her getting up then dropping back down then getting up again to add to the sense of struggle.
After doing this. I really struggled with the hand at the end and the graph editor was a mess, but decided to sent it on anyway for feedback
I am quite happy with the first part, with her struggling to get up then the part with the plie I enjoy.
Feedback
George told me that I needed to get rid of the first part with her stepping forward in prep to get up. I was a bit disappointed but I understand it doesn’t really add much.
Then I need to have her drop the stick and at the moment it looks like she flings it.
He also said that she is not leaning forward enough when she gets up. This is hard to see for me as I thought that I had pushed her forward in the rig but I will go back in and have her body leading more and the coming forward more. I also rotated the upper body far too much when she dropped the stick.
I also need to have her hold her pose when she leans forwards and backwards. When I do this I need to keep in mind that it will be moving holds.
Thoughts
This is all the feedback I have received so far and will continue to work on my character animation work. It is not my strong suit and find myself drawn towards the modelling and visual effects side of things, however, I am really want to continue to improve, not only to have some nice pieces in my portfolio but I find that when I learn more about character animation, it improves my skills for other parts. For example, for my artefact, when I was using blend shapes, I referred back to the 12 principles of animation and the work we have been doing with George even for something as simple as a cap of a drinks can opening. I really hope I can continue to work on this over the next few weeks and complete it.