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FMP

Final Major Project Plan

Over the summer I started planning out my final major project. Thanks to the work I had did for my previsualisation, I had a pretty good idea of how I wanted to do the project.

This is the previsualisation of the Can Project.

The Logline:

A customer walks into a dank dirty corner shop and unintentionally knocks two cans together, starting a love story between these two cans. One of the cans is eventually brought, beginning a tale love, loss and littering

Idea:

I want to create a short film with a strong emphasis of the human impact of the environment and how our consumerism can have a detrimental effect. Because of this and because I enjoy modelling and texturing, I would like to have a go at modelling alot of the environment.

So over the summer I started to plan what I needed to do. I wanted to stick to the original brief as much as possible. However, I knew I wanted to emphasise the journey that the Can goes on. So in order to do that, I wanted to add more scenes of it travelling in different landscapes. In addition to the underwater scenes, I wanted to add several different underwater scenes, including a kelp forest and a coral reef, as well as the can traveling past a glacier which would be split into day and night scene, a scene of the can under ice, and lastly a scene of the can traveling down a river.

Difficulties

After establishing my scenes, I wanted to sacrifice the scene of the can begin dragged around a beach by a hermit crab. Although I liked the idea of that scene, I wanted to concentrate on the scenery and the modelling of the scenery. Having to animate the hermit crab and have a close up to the hermit crabs legs interacting with the sand would have been too much with the addition of all the other scenes. And I thought it was too important to not include the other scenes. For example, it is known that coral reefs are being destroyed and that glaciers and melting due to the impact of global warming. I still wanted an emphasis on the environmental impact of littering. However, I still wanted to have animals interacting with the Can, so thought if I has time, that I would have a fish in the coral scene swimming around it, as I found this picture of a clown fish…

https://www.dailymail.co.uk/news/article-7111107/Picture-shows-impact-litter-oceans-tiny-fish-forced-live-coke-can.html

I thought it was a good way to demonstrate the impact of humanity of the world.

Moodboards

I have been collecting many images to create several moodboards,

A moodboard for a high street aesthetic, one for a corner shop and one for the general colour and feel of the whole film. I added keywords to help me stay on track.

I want a blend of a traditional run down British high street with a colourful Mediterranean twist with shutters and cobblestones.

Influences

There will be no dialogue in this short story. So I need to express alot of what is being “felt” with the music. Something that I thought it what incredibly well is the beginning of Up.  

During the modelling process I want it to look quintessentially British. A run down/ rough looking high street but I want to find the beauty in the ugly!!

The photo below is a picture of an area in Bristol which demonstrates and ties my ideas together.

The picture below is by an artist called Li DeCai who modelled the scene including all the assets themselves.

https://80.lv/articles/a-colorful-stylized-town-set-up-in-unreal-engine-5/

I was really inspired by the stylised look and the beautiful colours. I also like the shabbiness of it, for example, the paint on some of the buildings looks unfinished which adds to the beauty of it in my opinion.

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