Wednesday: Face Animation

Constrained the jaw rotate to the bottom teeth and the head rotate to the top teeth.

I had a lot of fun with Skinning and playing around with rig

We were then tasked to alter the face any way we like using the Blend Shapes tool
Thursday: Walk Cycle
Today we looked at animating a walk cycle using the Walker Rig.
I learnt about the basics of what makes a walk cycle,
- The Contact Pose
- The Passing Pose
- The Up Pose
- The Down Pose
These are the key poses that we did in Maya with the Walker Rig in Blocking to make the basic poses
I first animated the walker on the spot and then used the master controller to make it go forward
I later learned this is NOT how to animate this rig correctly and ran into issues later…
This is my redo of the walk cycle blocking
I went back into the graph editor of the master controller and deleted the key frames
From there I was able to select the feet and the body controls and move the body on the x axis, making sure that the heal/ toe of the contacting foot lined up with the last key.
After re-doing this, I found it so much easier to adjust the the feet. When the master controller is animated, once one key frame is adjusted, the rest of the key frames afterwards have to be adjusted. This made the process long and made the walk look more and more wrong the move I made adjustments.